Once these basic mechanics are understood, you can start to get into the grit. Still, Rust is all about taking your time. On rocks, a shining spot appears doing the same for the acquisition of stone. A red cross appears on a tree trunk to indicate where you should chop for a quicker flow of wood. I dreaded any time I started to get peckish and a nearby deer was my only source of sustenance. Trying to kill a wild animal is also a challenge. It’s not Call of Duty, but it should feel more responsive than it does. I get you’re not supposed to use guns all the time as ammo is scarce, but firing and aiming is surprisingly loose. One of the biggest downfalls in Rust is the gunplay. Holding out until morning is your only option, but actually lasting until dawn is where the challenge lies. If you haven’t crafted a torch or campfire, Rust gets incredibly dark. After I built my first house, I remember the terrifying night that followed. It isn’t the best looking, but it’s open world is filled with encounters that make memories. Do you grab a weapon, or wait for it to pass? Is it a real player, a boar, or just the wind? It is these moments that made me fall in love with Rust. Any little noise outside promotes fear in your soul. There’s even an option to plant food stuffs in a makeshift garden to keep the player fed.Īs night falls, the anxiety felt cranks itself up to eleven. Locks can be placed on doors, and traps can be built outside. Moving across the map is just as pivotal to staying alive, but in the moment, it feels good to have a bed to sleep in. It means players can’t stay in the same place. To stop players form building mansions, Facepunch has made sure buildings degrade over time. A lot of supplies will be needed, but if you’re careful, these safe havens are vital to survival. Small wooden cabins, stone outposts, and even metal houses can be built. When the game does start to make sense, building a sanctuary away from all the murder and brutality can really make a difference. There’re seldom friends in Rust, and for better or worse, it is what makes it so thrilling. Players can form gangs, go it alone, and generally be the inner monster they’ve always wanted to be. Sneaking around an outpost, only to feel a flurry of bullets strike you down is demeaning. Swimming in water removes the effect, but it still affects health. Radiation can also play a role in your downfall. However, these are also where many encounters take place. There’re abandoned factories, lighthouses, and docks rife with supplies. You must avoid them if you have any hope of surviving. Wandering along the coastline and seeing someone with a full suit of armour and a semi-automatic is terrifying. It’ll take you a while to craft weapons, but thankfully there are item boxes to be found that may have a rifle or shotgun inside. Crazed scientists will attack on site, and rival players almost never want to be friends. Rust: Welcome to the ThunderdomeĪs if trying to feed yourself, drink plenty of water, and keep warm weren’t enough, everything is out to kill you. From there, you can build huts, hatchets and axes, and clothes to keep you warm. Theses are the basic components needed to get going. Rocks can be destroyed for stone, trees for wood, and hemp and animal skins for cloth. It isn’t until you spend time in the menus and see what kinds of items you can craft when everything naturally comes together. Depending on the type of server you jump into, there will be other players in the same boat. You start off with only a big rock and a torch. If the world ever did end and humanity was forced to survive by any means necessary, this game gives you an idea of how it would go. In Rust, you can be whoever you want to be. In fact, after a good few hours of getting myself killed over and over again, I started to understand the appeal. When games try to promote fairness and friendly communities, the deprived and violent head to Rust. Jumping into the game for myself proved that all those things are true. Tales of unforgiving lands, survival of the fittest, and toxic servers. I’d heard a lot about Rust since it arrived in Early Access eight years ago.
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